Tuesday, December 30, 2008

iPhone next stop, South Korea



After a successful launch, Apple has not stopped wooing carriers. The latest mills is iPhone 3G might land in South Korea. Apple’s own website revealed a job opening for “Korean iPhone Account Manager” – located in Seoul, South Korea’s capital city.

The country is the home of two mobile phone powerhouses, Samsung and LG. Korean seems to be very loyal to its home based company and have very advanced wireless connectivity; that pose some threat to how well iPhone 3G will fit in with only data transfer up to 3.6Mbps.

None or less, iPhone 3G has been proven to be a success in advanced wireless country such as Japan. I’m willing to bet that it will be the same for Korean market due to it well developed touch technology and OS.



Sega compares the iPhone to their Dreamcast in terms of gaming power



We already know that the iPhone is turning into quite the gaming platform, with some big titles already in the works, but just how does it stack up to consoles in terms of raw power? According to Sega's president Simon Jeffrey, it's as powerful as the Sega Dreamcast.

Sure, the Dreamcast is around 9 years old, but for a phone to have that kind of power is still impressive. Jeffrey even goes on to mention that it makes sense to move some of the Dreamcast titles over to the iPhone. He declined to comment on a possible Sonic game for the device, but I really just can't imagine Sega passing up on bringing one of their biggest franchises to the iPhone.

[via Kotaku]



Monday, December 29, 2008

Saturday, December 27, 2008

MochaSoft VNC Client Lite for the iPhone and iPod Touch



The Good


Free, easy to setup, guided session entry.

The Bad


Lack of basic function such as right click, single keyboard, and no macro support

Full Review

If you don’t know what VNC client is, here is a little explanation – it is a tool to let you connect to VNC server installed on your Windows PC or Mac OS X. MochaSoft VNC Lite provides VNC client for your iPhone. As the name said, Lite is what it truly meant when it comes to set of features. The Lite version cost nothing but it has many limitations such as single keyboard only, no right mouse click support, and no macro capability.

You will be able to get all those missing function from the paid version. It cost $5.99 and offers macro support. Both versions (the Lite and Full) are able to zoom and scroll, runs on 8-but and 32-bit color, local mouse, and landscape mode.

The application itself is pretty intuitive – to start you will need to create a session by tapping the connection button on the navigation. If you don’t have a previous session, the session dialog will prompt you to enter the host information.

Once you are connected to your VNC server, you will see several icons, starting from the left side, the QWERTY, F1-F2 keys, menu, mouse click, and scroll. Do not expect real time and snappiness of a true desktop, VNC client are made to work with remote system therefore connections speed matters.

Rating (out of 10)

Ease of Use


Simple interface, guided setup.
7

Features


Subpar from the full version
5

Price


It's free, nuff said!
10

Total

7.33


Friday, December 26, 2008

H-FARM is handing out a quarter million dollars to fund an iPhone application developer



iPhone developers looking for funding should really pay attention to this entry. An Italian venture capital company is opening up its wallet to those developers who need funding. H-FARM – the venture capital firm will make $250,000 available to fund an iPhone application project. Developers are to submit three-page proposals in PDF form and email it to them.

H-FARM will announce the recipient of the fund once the deadline has been met on September 30th. What classification and criteria H-FARM are looking for? The company gives a statement to address this question,“look at the phone and ask yourself which icon you would want to have next to the weather forecast, the exchange rates, or YouTube.”

If you have an idea and plan to develop a killer iPhone application, why not try to get a quarter million in funding to start your project?



Thursday, December 25, 2008

Tuesday, December 23, 2008

iPhone 3G costs $173 to build, giving Apple an estimated 55-percent profit margin



iSuppli released some information regarding how much the new iPhone 3G really cost Apple. Based on their calculation, Apple seems to be making roughly fifty fuve percent profit margin. While iSuppli did not count into research and development cost, the number is quite interesting.

Stripping off the new iPhone 3G for component lists and price them individually, iSuppli determined that a 8GB iPhone 3G costs $173.33 to build. AT&T is rumored to be paying Apple $300 subsidy on each iPhone 3G sales, that put the iPhone 3G total prices to $499 for the 8GB version and translate to the fifty five percent margin stated above.

"iSuppli believes Apple aimed for a more cost-effective design for the 3G iPhone compared to the 2G, in order to lower the retail price - which will allow the company to seed adoption and to capture maximum market share now - while the company still has buzz and a perceived differentiation relative to its competitors."

If this number hold any truth, Apple’s one million iPhone 3G sold during the weekend should put its quarterly earning higher than before.

[via zdnet]



Monday, December 22, 2008

Apple’s Greg Joswiak talks cut-and-paste, turn-by-turn GPS and office suite apps



A recent interview with Apple's VP or Worldwide iPod and iPhone Product Marketing Greg Joswiak cleared up a few lingering questions about the iPhone 3G. First, the lack of cut-and-paste functionality is simply due to the fact that it wasn't very high on their list of features to get into the phone. Hopefully this means we'll see this implemented via a software update someday.

Some good news for those wanting to take full advantage of their iPhone's GPS. Apparently the phone's GPS antenna is capable of performing turn-by-turn navigation, however, there are some “complicated issues” surrounding it. He added that “it will evolve, I think our developers will amaze us.” I definitely can't wait to be amazed by their developers on this front.

Finally, he also commented on issues faced by office suite applications. Apparently each app has its own file space, and “there’s no cross-application file structure.”

[via iLounge]



Sunday, December 21, 2008

Friday, December 19, 2008

1 million 3G iPhones sold, 10 million App Store downloads



Do you guys have any idea how long it took for Apple to sell 1 million iPhones? For those wondering, it was 74 days. As for the iPhone 3G, it took only 3 days. Granted, the newest addition to the iPhone family has a lower purchase price (if you're eligible) and was released in quite a few new territories, but 1 million phones in a single weekend is nothing to scoff at.

App Store

With a million iPhone 3Gs out in the wild, one has to speculate just how many applications were downloaded through the App store. Actually no speculation is needed, Apple has announced that there have been over 10 million downloads in the first three days.

If I've done my math right (it's some pretty complicated stuff), the average iPhone 3G buyer downloaded 10 things from the App Store. That sounds like a pretty reasonable number. I initially snagged14 apps, how about you guys?



Thursday, December 18, 2008

Apple says yellowish hue was on purpose



Remember that whole yellow display issue that we mentioned yesterday? As it turns out this was something Apple did on purpose. They decided that the original iPhone's display had a bit too much blue to it, so they tweaked the white point to make it seem more natural.

Yellow tint

To be perfectly honest, I didn't notice the difference between my new iPhone 3G and my old iPod Touch, however, I sold off my iPod last week, so I've not had the chance for a side-by-side comparison. At least we know that the color difference is simply a software tweak, and not a batch of bad displays.

This also leads me to believe that Apple may at some point in the future decide to make the color temperature adjustable just as you can on a desktop. Only time will tell on that one.

[via iPhoneAlley]



Wednesday, December 17, 2008

Some iPhone 3G users reporting yellow-tinted screens



I'm happy to say that my new iPhone 3G is working great, however, it seems that other people's phones are feeling a bit...yellow. That is to say that their display has a slightly yellow tint to it. Check out the comparison pictures below.

While I can certainly see a difference in the colors of the two phones, I think it is possibly explained by simply a different color temperature, rather than a faulty screen. With that in mind, I wish I had an older 2.5 model around for a side-by-side comparison since I don't see an issue with my screen.

Are any of you guys noticing this yellow hue? I'd be interested to hear just how many of you are noticing this, and whether or not it quite as visible without being next to an original iPhone.

[via AppleInsider]



Tuesday, December 16, 2008

iPhoneBuzz Review – iPhone 3G



I'm a first-time iPhone buyer, which may seem a bit strange for someone like me. Honestly the lack of 3G capabilities and 3rd party applications were a deal breaker for me. I loved the idea that was the iPhone, which is why I ended up purchasing an iPod touch and sticking with my current 3G phone. With those two major features added, I figured it was time to get my hands on one. I've been using it since Friday morning (yes, mine activated without issues first thing) and figured it was time I shared my thoughts with you, our loyal readers.

iPhone 3G

Looking at the phone it's just as sleek as my iPod Touch, though considerably thicker. At it's thickest point, it's actually larger than the original iPhone. While that may sound unattractive, Apple has smartly curved the entire back of the case, making it seem much slimmer than it actually is. The shape contours to my hand quite well, and the weight feels about perfect; not too heavy, not too light. The plastic case worries me a bit since it's likely to get scratched easily (though none yet), and does get a lot of smudges, however, it does look better than the original backing.

The first thing I did after walking out of the store (after letting half a dozen people in line fondle it) was make a few phone calls, all of which were crystal clear. All of my subsequent calls have been equally as clear.

As soon as I got home, I plugged my shiny new phone into my PC so it could sync. I had already browsed the App Store and chosen several new programs, so I kept myself busy as I waited for my music library to transfer to my iPhone. Some of the more useful apps I installed were the iTunes Remote, YPmobile, BoxOffice and AIM. There are plenty more to choose from, which is a good part of what sets the iPhone above the competition.

iPhone 3G

I've owned smartphones in the past, and downloaded applications, but there was never a centralized place to get these, and rarely did I ever find anything really useful that was free. Apple's App Store is simple to navigate, and even allows you to download programs straight to the iPhone from anywhere (unless it's over 10MB, then just tap into a Wi-Fi connection or sync it to your computer).

Since I've already been using my iPod Touch for some time, the iPhone's Safari browser wasn't anything new to me. However, it had only worked while tethered to a Wi-Fi connection, which wasn't always that handy. I'd love to tell you that the 3G speeds on my iPhone were great, but unfortunately I don't have 3G service in my area. In fact, most of the US is without 3G coverage, which is just disgusting. What's the point of releasing a 3G phone, when most of your customers can't take advantage of it? Luckily they are putting up new towers in my location this September which will enable 3G. Until then, I'm stuck with EDGE speeds, which are lackluster at best.

The lack of 3G coverage in most of the country brings up another sore spot. AT&T is asking an extra $10 a month for their unlimited data package. I totally understand the increase, as you're paying for the faster connection, and will thus likely use more data. I'm cool with that. However, when most of your customers don't have 3G coverage, why force everyone to dish out the extra cash? Bad form, AT&T.

iPhone 3G

While we're talking about disappointments, I'll go ahead and mention the rather dull camera which is leftover from the original 2.5G iPhone. This is an area that many people have asked for an improvement in, yet it was left untouched. A 2MP camera isn't anything to write home about, especially when there is no flash, and you can't zoom or shoot video. I don't use MMS much, but seriously, I thought every phone came with it, you'd think Apple would be able to add this to the iPhone's arsenal of features. The GPS is also a bit of a disappointment. It's not accurate enough for turn-by-turn directions, which I think many of us were hoping for. That's not to say that it doesn't still have its uses. I really enjoy it being able to geotag my photos and search within Google Maps without needing to enter my location.

So far the battery life hasn't been too bad. I've only charged it twice (though it does pick up a bit of a charge while connected to the stereo in my car, so lets say two and a half charges) since Friday, and once was the initial charge shortly after I got it. A few things to consider with this is that I'm not the heaviest talker (I rarely use 200 of my anytime minutes a month) and I am still stuck on EDGE speeds.

So in all, I'm pleased with my new toy. Like any other product, there is room for improvement, but some of the largest shortcomings from the original iPhone have been addressed. Would I recommend the iPhone to others? Yes and no. If you don't own and iPhone and have thought about buying one for a little while, I'd definitely take the plunge and buy the iPhone 3G. However, if you already own the original, you very well may just want to stick with what you have. You also get the 2.0 software update which allows you to have the same 3rd party apps, which is one of the major things that sets it apart from the rest of the pack. There's also a good chance that you can't even get 3G service (in the US) unless you're in a major city, so you may as well stick with your trusty 2.5G device.

iPhone 3G Live unboxing at Apple Store on 5th Ave. in NYC



Monday, December 15, 2008

iPhone 3G dismantled: display & glass separate, battery not soldered



If you’re looking to dismantle your iPhone 3G but you’d rather have some pieces slightly larger than dust left over at the end of the process, than iFixit should be your first port of call.  The famed strippers - by which I mean they strip down gadgets to their constituent parts - have already taken out their screwdrivers and splayed out the second-gen iPhone’s guts for all to see.

iPhone 3G dismantled

iPhone 3G dismantled

There’s some good news in there too.  For a start, Apple have learnt from making the iPod Touch and refrained from bonding the glass and the LCD together.  In the original iPhone those two pieces were fixed, making repairs expensive.  The display itself now connects directly to the main board, rather than having numerous other components attached to it.

iPhone 3G dismantled

Further inside, and it turns out that the iPhone 3G’s battery isn’t actually soldered in place.  That’s not quite as useful as a user-replaceable battery, but it does mean that if you’re reluctant to send your cellphone off to Apple and pay them $86 to swap it out, you’ll not need a soldering iron to do it yourself.  If you’re interested in the specific chips used, iFixit are listing them as and when details emerge.

[via Core77]



Sunday, December 14, 2008

PwnageTool 2.0 video demo



Cast aside all doubts: the iPhone Dev Team have released a video demonstrating them unlocking and Jailbreaking the iPhone 2.0 firmware with their new PwnageTool 2.0

“We’ve added lots of new features, including 2.0 support, spotlight file indexing of .ipsws, canned websearches, installer custom configuration, custom root partitions and various other things that you’ll see on the release” iPhone Dev Team

So far the tool itself is yet to be released.  The Team are saying it’ll be “soon”, although not this weekend, and that the wording in the video should be pretty much ignored since it’s mainly just placeholder text.

Some have questioned the need for Pwnage now that Apple have released the App Store and made the iPhone available in many more countries.  The increased tweaking tools, such as predefined websearches and custom root partitions, are obviously a move by the Team to keep the tool relevant.  True, casual users probably won’t need to use it, but those looking to get the most out of Apple’s “21st Century Newton” should start biting their nails in anticipation now.

[via Engadget]



Saturday, December 13, 2008

iPhone 3G gets the Blendtec ‘Will it blend?’ treatment



Asking “but will it blend” may be an internet cliché by now, but there’s still a shiver of half-glee, half-disgust to see a perfectly happy gadget turned to dust in one of Blendtec’s industrial-strength tech-chompers.  And on iPhone 3G launch day, what better toy to get the blender treatment than Apple’s new cellphone.  Check the video after the cut, and prepare to sob a little if you waited in a long queue but still went home empty handed. 

iPhone 3G - will it blend?

Unsurprisingly the answer is yes, the iPhone 3G will blend.  Never has an on-screen warning stated the obvious quite so much - kids, don’t try this with your new iPhone (but it’s okay to do it with your Dad’s…)
Check out the original iPhone blending - and the subsequent auction for the resulting dust - here.



Friday, December 12, 2008

iPhone 3G sales surprise even Apple; iTunes leaves many unactivated



Apple may have learnt from the first iPhone launch, but today’s release of the iPhone 3G still didn’t quite go smoothly.  Demand once again exceeded supply; I stopped by the Apple store in San Francisco this morning, where staff were surprised by the 300+ queue that had stretched around the block before the 8am opening.  Even before the doors opened, supervising staff were voicing uncertainty as to whether they’d have enough handsets to meet demand.  Despite their best efforts and extended trading hours, queues had to be curtailed in order for stores across the country to close in time.

iphone_3g_san_francisco_1.jpg

Once customers were in-store, things weren’t necessarily any easier.  San Francisco at least was experiencing delays in the credit card system, keeping buyers waiting as Apple employees tapped frantically at their card machines, and then iTunes was swamped by attempted activations and only stumbled back into life mid-afternoon.

iphone_3g_san_francisco_2.jpg

First in line at the Apple Store San Francisco - and only 36hrs wait!

A common problem has been a shortage of 16GB handsets, with buyers perhaps learning from the last time around and bypassing the smaller 8GB model despite its lower sticker price.  Apple themselves, despite my best efforts, were remaining coy about how many each store were hoping or expecting to sell; the only figure they’d discuss was the aim of 10m by the end of the year.

Did you queue for an iPhone and leave empty handed?  Or perhaps you’re reading this post on your new iPhone 3G.  I’m curious as to who picked black and who chose white; the latter was surprisingly attractive on the display shelves.  Was 8GB enough, or are you having to go back to collect a 16GB model when stock comes in?  Let us know in the comments.

Apple San Francisco store



Wednesday, December 10, 2008

How did you pass the time while camping out?



So you know that I spent around 8 hours camping out for the iPhone, but how does one pass the time when you’re stuck in front of a store? I’m a gamer, so I usually just bring my DS and play it for a few hours, and maybe chit-chat with those around me, that was not really the case this time around.

Some of the guys there decided to bring their 360 and a projector screen, which we pointed at the side of the AT&T building. After a few technical issues, we got it up and running and spend several hours boxing, batting and shooting hoops. Once we grew tired of that we busted out a real football and tossed it around for a good while. We even took bets on how long it would take someone to run to various places (on the other side of the 4-lane highway). There were a couple of seriously fast dudes.

I definitely want to give a shout-out to the guys that brought their gaming equipment. It was a blast hanging out with you guys (most of which are pictured below), and it would have been pretty freaking boring otherwise. If any of you guys had some crazy stuff happen while you were camping out, do share!



Monday, December 8, 2008

iPhone launch impressions from the Midwest



The iPhone 3G is here! I’ve only just gotten back from the iPhone launch at the Lafayette Indiana AT&T store. I showed up at around midnight to find only 7 people in front of me. By six the line had grown to around 20 or so, and by the time the store opened, there were around fifty total.

So how was the experience? Well, it took around 10 minutes from the time I walked in to the time I walked out. I had a phone that I returned under their 30 day return policy, which wasn’t a problem. Apparently it was easier to do than everyone else’s as I was the first to walk out of the store with the brand new phone.

If you happen to get up to the register and your cashier can’t get the SIM card out, you might kindly tell them that the SIM ejector is in the small black box inside of the iPhone box. The AT&T reps weren’t aware of its existence. They were all scrounging around for paper clips when that part came up.

Unfortunately if you’re reading this, either you already managed to get one, or you’re not getting one today. You might get lucky if you’re on the West Coast, but I’d advise getting to your local store. Last year there were phones to spare after the initial line at opening, however, that was not the case even in this relatively small town. When I left they already had all the 16GB phones sold (they go down the line and ask which one you’re getting) but they seemed to still have at least a few 8GB, but I doubt they lasted long.

We’ll have plenty of juicy news and details about the new phone before you know it. My first impressions are that it looks good (I have the 16GB black), feels great and the first few calls I made were crystal clear. The internet is alright, but then again I’m stuck on EDGE speeds until the new towers go up in September.

I’ve had a chance to play with a few of the new Apps such as AIM, PayPal and BoxOffice, all of which are a great addition to the phone. Don’t worry though, we’ll have our full in-depth review soon, which will give you a closer look at the new iPhone 3G.



Sunday, December 7, 2008

iPhone 3G video unboxing & first-impressions at SlashGear!



Over at SlashGear, Vincent has already unboxed his iPhone 3G - head over the now for the photos and exclusive unboxing video.  His first impressions are there too - glowing, as you might expect from any Apple product, but he’s promising a more complete review later on today.

“First thing I noticed is that in the hand, despite the swollen dimensions, the second-gen iPhone feels just as, if not more, svelte than its predecessor.  The touchscreen display is unchanged and just as responsive, while the buttons have sharper edges and feel ‘clickier’ and more precise” Vincent on the iPhone 3G

Keep reading SlashGear for masses more photos, video and the full official review later on today!



Friday, December 5, 2008

iPhone 3G - the hero shot, first guy out of the Apple 5th Ave. store



It seemed like yesterday when I was in guy’s shoes at the first iPhone launch.  When David Yoo was asked who is the first person he’s going to call, he said his mom - to thank her for everything.

More pictures and videos from the event coming soon…so stay tune.