Wednesday, June 17, 2009

Quickie Review: Jawbreaker



As you can probably tell, I've been going on a free app downloading frenzy lately. And for the most part, I've been happy with the results. After all, I can't expect too much from a free app, now can I? But Jawbreaker is a bit disappointing, even for a free game. 

Okay, so there's nothing wrong with the game per say. Okay, let me start from the beginning. Jawbreaker is your standard, match up the same colored balls to eliminate them, sort of game. If you clear the board, you win. If not, you lose. But here's the kicker. Regardless of whether you win or lose, the game starts over just the same. There's no fanfare. No "Hey look! You won!" Nothing at all. 

So why does this upset me? I don't need the validation of a "You Win." I really don't. But what I do need is the sense of progression. I need to feel like if I play the game again, I'm moving up to the next level. With this game, it's one level, one board, one everything. Plus, the color gems don't fall into place when some are eliminated. They just appear there. There's no animation, so that's a bit disappointing as well. 

And sure, it was free, but I don't think I'll play it again. Is that too harsh? Maybe so, but I've got to be honest here, folks. And Jawbreaker just didn't do anything for me. Not even a free price tag can save this one. 



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